Vehicle combat games used to be extremely popular, but they’ve since fallen by the roadside. I used to play Twisted Metal and Vigilante 8 for hours on end, so I jumped at the opportunity to review the new vehicular combat MMO, Crossout. This high-octane game’s motto is: Create Ride Destroy, and it doesn’t take long to discover that these are the most enjoyable aspects. While a few other features are done well, the mission structure is severely lacking and the MMO aspect reminds me of a stripped-down Yugo.
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Carpocalypse Now:
In the not too distant future, 2021 to be exact, a mysterious viral epidemic quickly ravages the planet. Dubbed the “Crossout,” this epidemic killed millions and drove many survivors mad with intense headaches and hallucinations. No one knew what caused the disease, but it was an apocalypse of epic proportions. Twenty years later, the survivors roam the wasteland searching for any way to survive. Apparently, this means constantly striving to have the best vehicle and then blowing the crap out of anyone who even looks in your direction.
What’s really sad is that few players will discover that the story takes a convoluted turn that involves alien involvement in human evolution, genetically-enhanced super-soldiers, and a multi-dimensional universe. I wouldn’t have even known these details if I hadn’t read the story on the official website. “Why is that” you ask? Because I haven’t seen a single thing about the story since the very beginning. MMOs are supposed to be story-driven, but players can hop into this game and play their hearts out without ever knowing a single detail about the story.
Lack of story-driven material combined with an incredibly small set of lackluster missions are Crossout’s biggest problem. After playing for over 30 hours, I’m still stuck repeating the same seven missions. They basically consist of 8v8 PvP team deathmatch-style matches that also let one side win if an enemy base is captured. In addition, there are also a few PvE raids where four players team up to capture dropped cargo, destroy towers, or fight against boss vehicles and their minions. I would play this game for longer sessions if there was more variety in missions, but I quickly grow tired of grinding the same ones over and over.
Mad Max on Steroids:
Fortunately, the gritty vehicular combat itself is phenomenal. I love not only how parts of vehicles can be targeted and shot off, but also how the lost pieces realistically affect combat. For example, shooting wheels off will make a vehicle drive less effectively, and shooting enough of them will make a vehicle completely immobile. Another popular strategy is literally blasting the weapons off of a vehicle so they can’t be used. It’s hilarious to combine these tactics and see a helpless vehicle spinning around in circles with no weapons to fire. I dub this tactic, “the wildebeest.”
The sheer variety of weapons is almost overwhelming. So far I’ve built vehicles with machines guns, shotguns, cannons, auto-cannons, giant spikes, and spinning sawblades. I’ve also seen other vehicles sporting unguided rockets and explosive spears and others still releasing stationary and flying drones. Some of the incredible end-game weapons include artillery, homing missiles, and flame throwers. I can’t wait to craft giant Leviathans with extensive armaments!
Eight levels of post-apocalyptic wasteland are available for players to enter for combat. These levels have a great variety of both standing and partially-destroyed buildings. I also like how they have alternate paths to use, so there’s more than one way to get around. One of my favorite levels has a gigantic drilling machine as the focal point with smaller equipment scattered around. All eight levels are fun to play in, but they would be better if everything wasn’t static. It would thrilling to crash through houses and/or ram enemies into buildings and have them topple down.
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